G. Condition Meters

Player characters have three condition meters: health, spirit, and supply. These meters measure respectively your physical wellbeing, emotional peace of mind, and readiness of your resources.

Health

Health represents your current physical condition and stamina, ranked from 0 to +5. Health is reduced when you Endure Harm, and increased when you rest or receive care through moves such as Heal or Sojourn.

If you are at 0 health, scoring a miss when you Endure Harm puts you at risk of suffering a debility or dying.

Spirit

Spirit is your current mental state, ranked from 0 to +5. Spirit is reduced when you Endure Stress. It is increased when you find comfort in companionship, success, or relaxed moments through moves such as Make Camp or Hearten.

If you are at 0 spirit, scoring a miss when you Endure Stress puts you at risk of suffering a debility or falling into desolation.

Supply

Supply is an abstract representation of your preparedness. It represents your clean drinking water, rations, and other means of general upkeep such as bedrolls for sleeping. It is ranked from 0 to +5. Generally speaking, supply is the bare minimum resources a given traveler needs to stay alive in the wild. Armaments, useful travel gear, sticks of chalk, or other important items are included in your [Equipment] and will be expanded on later.

Supply is decreased when you make the Sacrifice Resources move, usually as a result of Undertake a Journey. You might also reduce supply as a narrative cost when you face hardships as an outcome of other moves. For example, if you make the Face Danger move to ford a wild river, you might lose some rations to the rapids as a result of a weak hit or miss. Supply is increased when you gather provisions through moves such as Resupply.

The supply track represents the shared assets among your party. You and your allies use the same supply value while you travel together. If any of you make a move to increase supply, or suffer the result of a move that reduces your supply, each of you adjust your supply track accordingly.

When your supply falls to 0, all characters must mark deprived.